AI Insights · Timothy · April 2022
Top 5 2D Realistic Games on iOS in Spain Q1 2022
Explore the performance of the top 5 2D realistic games on iOS in Spain during Q1 2022, featuring insights on weekly downloads, revenue, and active users from Sensor Tower.
During the first quarter of 2022, the top 5 2D realistic games on iOS in Spain showcased intriguing trends in downloads, revenue, and active user engagement. Here's a closer look at their performance based on Sensor Tower data.
Evony by TOP GAMES INC. saw a consistent increase in weekly revenue, peaking at approximately $17.1K in the final week of March. Weekly downloads fluctuated, reaching a high of around 3.3K in the week of February 21. Active user numbers presented a stable trend, closing the quarter with roughly 5.8K users.
Texas Hold'em Poker: Pokerist from KamaGames experienced a notable drop in weekly downloads, starting at 1.5K in early January and falling to around 260 by the end of March. Revenue peaked at around $16.2K in the first week of January but gradually declined to about $7.9K by the end of the quarter. Active users followed a similar trend, decreasing from 7K in early January to around 4.2K by the end of March.
June’s Journey: Hidden Objects, published by wooga, saw its weekly revenue peak at approximately $13.1K in late January before stabilizing around $7.3K towards the end of March. Downloads started at 948 in the first week of January, dropping to about 180 by the end of the quarter. The game maintained a relatively stable active user base, closing the quarter with approximately 13.7K users.
8 Ball Pool™ by Miniclip.com demonstrated strong performance with consistent weekly downloads, peaking at around 8K in late December and maintaining around 4.9K by the end of March. Weekly revenue showed a slight increase, reaching approximately $7.1K in early March. Active users remained robust throughout the quarter, averaging around 150K.
Guns of Glory: Lost Island from FunPlus International AG showed a decline in weekly downloads, starting at 406 in early January and dropping to about 124 by the end of March. Revenue peaked at around $12.4K in late December but saw a gradual decline, ending the quarter at approximately $5.7K. Active users mirrored this trend, decreasing from around 1.4K in early January to about 803 by the end of March.
For more insights and detailed data, visit Sensor Tower.